Feb 27, 2005, 12:12 AM // 00:12
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#2
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Death From Above
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Note that lightning damage weapons don't have any innate armor penetration.
Skills that deal lightning damage typically have 25% armor penetration but that lightning damage sword just won't.
The best elemental damage to use, then, is whatever your opponent is weak against. You want to have several wepons to switch between, anyway, so having a few elemental types of damage to pick from means that you don't have to outguess your opponent before the match starts, you can switch to the weapon that'll give you the biggest hit mid-battle.
If you only have one weapon, though, the choice is still whatever's going to work best. If you're fighting a lot of Rangers you don't want any elemental damage. Fighting a lot of Warriors then it doesn't matter as long as you have elemental damage period. The rest of the professions, it depends on which suit of armor is most popular. At the moment, the best Monk suit, Silk, is weak against cold damage so that's probably going to be what you'll want most.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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Feb 27, 2005, 05:59 PM // 17:59
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#5
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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i think the best combo would prob be fire and air. i mean if they group up hit them with an AoE attack, but if they seperate, just take them down one at a time with high damging fast casting air spells. of course dont forget the air 25% armor penetration,so against a ranger trhe best weapon would be air, although anything else then elemental damage is actually the best, lol.
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Feb 27, 2005, 06:17 PM // 18:17
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#6
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Banned
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What qualifies as physical damage vs. elemental? A sword with no mods is clearly physical, but if you put a fire upgrade in, does that completely transform its type? What about elemental conjures, do they change the weapons type at all, or is it just physical damage +1-11 elemental damage?
If I had a cold damage sword, and someone cast greater conflagration would the damage change to fire, or stay cold based?
Maybe some alphas can clear the air?
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Feb 27, 2005, 06:31 PM // 18:31
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#7
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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[COLOR=Navy]i think the damage is seperate, u deal physical damage with the sword and any runes or spells that add damage are seperate daamge, so against a ranger u would deal normal physical damage to him, but the extra damge from the rune or spell will be weakened against an armor with + against element damage...[/COLOR]
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Feb 27, 2005, 08:36 PM // 20:36
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#8
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Guest
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Quote:
Originally Posted by cpukilla
What qualifies as physical damage vs. elemental? A sword with no mods is clearly physical, but if you put a fire upgrade in, does that completely transform its type? What about elemental conjures, do they change the weapons type at all, or is it just physical damage +1-11 elemental damage?
If I had a cold damage sword, and someone cast greater conflagration would the damage change to fire, or stay cold based?
Maybe some alphas can clear the air?
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I think at one point it used to give 2 damage values, one for physical and one for elemental. Then I heard it was changed to just one value, and I'm sure this is still the case. So basically using an elemental weapon takes place of the physical damage.
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Feb 27, 2005, 10:09 PM // 22:09
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#9
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Earth, hands down. Often you just want the physical damage, so don't slap elemental damage onto your main weapon. If you just have one elemental weapon, though, make it an Ebon one. Why? Because nothing has a specific weakness to earth damage besides Geomancer's Armor, and that's easily the least popular. Plus you get a small bonus against Mesmers, since pretty much all of them use Regal now.
Cold would be nice to metagame against Silk, but let's be honest, -5 AL vs. Cold is a joke of a bonus - you'd be better off breaking out your Vampiric or Zealous weapon than chasing that, though it's a decent option.
I don't think that the choice really matters too much, though. Why? Because you're just swapping in the elementalized weapon to get around armors with +damage vs. physical. How many armors have that property, but also care about what elemental damage you do? Not many. The element doesn't matter against Warriors, and you don't want to use any of them against Rangers. You use physical against Monks, unless you need to get around Judges - against silk I'd rather have the Vampiric bonus than the extra +5. Same goes for Mesmers and Necros - use physical except against the +vs. physical sets, and then it doesn't matter. Plus you never want elemental damage against an Elementalist.
Basically bring either an Earth (vs. Regal) or Cold (vs. Silk) weapon if you don't have a Vampiric one, otherwise you shouldn't even care.
Peace,
-CxE
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